At Light & Wonder I was responsible for producing high quality game assets and user interfaces for the in-house game engine. I played a key role in defining and maintaining a consistent slot game experience across the product line, ensuring UI consistency and regulatory compliance across multiple jurisdictions.
Tools used:
Photoshop, illustrator, After Effects, Particle illusions, Elements 3d.
The original era of iGaming was built on Flash technology, including early titles like the first online version of Rainbow Riches. I’ve recreated this classic game for the modern web, preserving its original charm while ensuring compatibility with today’s platforms.
After the discontinuation of Flash, we transitioned to developing games for web and mobile using an HTML5-based game engine, incorporating sprite sheets and Spine 2D for smooth, high-performance animations.